tag:blogger.com,1999:blog-8068897239631170970.post695238050305638092..comments2023-08-25T09:57:55.026+00:00Comments on Tastes Like Chicken: Death by BureaucracyKaarBaakhttp://www.blogger.com/profile/18347726803079822328noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8068897239631170970.post-17656772238044778672010-01-22T01:35:49.332+00:002010-01-22T01:35:49.332+00:00Thanks for the comments, I appreciate that.
And y...Thanks for the comments, I appreciate that.<br /><br />And yeah, I'm not talking about the sort of feedback and discussion that gets too far in the weeds. "Should the base sig radius for a shuttle be 25m or 20m?" But things like "why do you feel shuttles need a defensive boost?" do belong. I totally agree on your 5% versus 8% example, amen, hallelujah, so mote it be, inshallah.<br /><br />And yeah, the CSM should fill a large part of that role. I could rant on and on about that, too, but I'll TL;DR it and say that CCP's management of that process disgusts me.<br /><br />But part of the issue around the whole mothership fiasco just prior to Dominion was that dedicated testers had spent time on Sisi with developers, testing and tweaking, rather than just forum trolling. That's a different sort of interaction, one that basically revolves around volunteer QA. CCP failed miserably on #1, and that concerns me.<br /><br />The other thing I love to see from devs is general banter about things they love. Not necessarily upcoming changes, that is, but things like how they joked about CCP Tuxford initiating shutdown on TQ before he canceled it, or when 20 different devs all post praise for some bit of player-created content. That humanizes them and reminds us that they're just like us, just with a cooler logo on their paycheck.Anonymousnoreply@blogger.com